GPUEAExecutionContext.java

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package net.bmahe.genetics4j.gpu.spec;
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import java.util.function.Predicate;
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import org.immutables.value.Value;
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import net.bmahe.genetics4j.core.spec.AbstractEAExecutionContext;
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import net.bmahe.genetics4j.gpu.opencl.model.Device;
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import net.bmahe.genetics4j.gpu.opencl.model.Platform;
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/**
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 * GPU-specific execution context that extends the core EA framework with OpenCL device selection capabilities.
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 * 
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 * <p>GPUEAExecutionContext extends {@link AbstractEAExecutionContext} to include GPU-specific execution parameters
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 * required for OpenCL device discovery and selection. This context combines traditional EA execution settings
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 * (population size, termination criteria) with GPU-specific device filtering capabilities.
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 * 
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 * <p>Key GPU-specific additions:
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 * <ul>
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 * <li><strong>Platform filtering</strong>: Predicates for selecting appropriate OpenCL platforms</li>
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 * <li><strong>Device filtering</strong>: Predicates for selecting compatible OpenCL devices</li>
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 * <li><strong>Multi-device support</strong>: Automatic discovery and utilization of multiple GPU devices</li>
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 * <li><strong>Hardware abstraction</strong>: Device-agnostic configuration with runtime device selection</li>
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 * </ul>
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 * 
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 * <p>Device selection workflow:
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 * <ol>
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 * <li><strong>Platform discovery</strong>: Enumerate all available OpenCL platforms</li>
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 * <li><strong>Platform filtering</strong>: Apply platform predicates to select compatible platforms</li>
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 * <li><strong>Device enumeration</strong>: Discover devices for each selected platform</li>
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 * <li><strong>Device filtering</strong>: Apply device predicates to select suitable devices</li>
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 * <li><strong>Context creation</strong>: Create OpenCL contexts for selected devices</li>
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 * </ol>
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 * 
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 * <p>Common filtering patterns:
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 * 
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 * <pre>{@code
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 * // Select only GPU devices with sufficient memory
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 * GPUEAExecutionContext<Double> context = GPUEAExecutionContext.<Double>builder()
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 * 		.populationSize(2000)
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 * 		.termination(Generations.of(100))
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 * 
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 * 		// Platform filtering - prefer full OpenCL profiles
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 * 		.platformFilter(platform -> platform.profile() == PlatformProfile.FULL_PROFILE)
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 * 
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 * 		// Device filtering - GPU devices with at least 2GB memory
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 * 		.deviceFilter(device -> device.type() == DeviceType.GPU && device.globalMemSize() >= 2L * 1024 * 1024 * 1024)
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 * 
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 * 		.build();
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 * 
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 * // Select any available compute device (GPUs or CPUs)
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 * GPUEAExecutionContext<Double> flexibleContext = GPUEAExecutionContext.<Double>builder()
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 * 		.populationSize(1000)
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 * 		.termination(FitnessTarget.of(0.95))
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 * 
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 * 		// Accept any platform
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 * 		.platformFilter(platform -> true)
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 * 
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 * 		// Prefer GPUs but accept CPUs as fallback
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 * 		.deviceFilter(device -> device.type() == DeviceType.GPU || device.type() == DeviceType.CPU)
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 * 
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 * 		.build();
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 * }</pre>
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 * 
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 * <p>Performance optimization through device selection:
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 * <ul>
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 * <li><strong>Compute capability</strong>: Filter devices by OpenCL version and feature support</li>
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 * <li><strong>Memory capacity</strong>: Ensure devices have sufficient memory for population size</li>
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 * <li><strong>Compute units</strong>: Prefer devices with more parallel processing units</li>
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 * <li><strong>Memory bandwidth</strong>: Select devices optimized for data-intensive operations</li>
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 * </ul>
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 * 
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 * <p>Multi-device strategies:
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 * <ul>
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 * <li><strong>Load balancing</strong>: Automatic population distribution across selected devices</li>
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 * <li><strong>Heterogeneous computing</strong>: Utilize both GPU and CPU devices simultaneously</li>
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 * <li><strong>Fault tolerance</strong>: Graceful degradation when devices become unavailable</li>
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 * <li><strong>Resource optimization</strong>: Efficient utilization of available compute resources</li>
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 * </ul>
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 * 
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 * <p>Default behavior:
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 * <ul>
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 * <li><strong>Platform acceptance</strong>: All platforms accepted by default</li>
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 * <li><strong>Device acceptance</strong>: All devices accepted by default</li>
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 * <li><strong>Discovery process</strong>: Automatic enumeration of available hardware</li>
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 * <li><strong>Validation</strong>: Runtime validation ensures at least one device is selected</li>
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 * </ul>
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 * 
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 * @param <T> the type of fitness values used in the evolutionary algorithm
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 * @see AbstractEAExecutionContext
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 * @see Platform
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 * @see Device
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 * @see net.bmahe.genetics4j.gpu.GPUFitnessEvaluator
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 */
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@Value.Immutable
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public abstract class GPUEAExecutionContext<T extends Comparable<T>> extends AbstractEAExecutionContext<T> {
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	/**
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	 * Returns the predicate used to filter OpenCL platforms during device discovery.
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	 * 
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	 * <p>Platform filtering allows selective use of OpenCL platforms based on vendor, version, profile, or other
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	 * platform characteristics. This enables optimization for specific hardware configurations or requirements.
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	 * 
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	 * <p>Common filtering criteria:
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	 * <ul>
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	 * <li><strong>Profile support</strong>: Filter by FULL_PROFILE vs EMBEDDED_PROFILE</li>
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	 * <li><strong>Vendor preference</strong>: Select platforms from specific vendors</li>
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	 * <li><strong>Version requirements</strong>: Ensure minimum OpenCL version support</li>
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	 * <li><strong>Extension support</strong>: Filter platforms with required extensions</li>
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	 * </ul>
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	 * 
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	 * @return the platform filtering predicate (default accepts all platforms)
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	 */
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	@Value.Default
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	public Predicate<Platform> platformFilters() {
116 3 1. lambda$platformFilters$0 : replaced boolean return with false for net/bmahe/genetics4j/gpu/spec/GPUEAExecutionContext::lambda$platformFilters$0 → NO_COVERAGE
2. platformFilters : replaced return value with null for net/bmahe/genetics4j/gpu/spec/GPUEAExecutionContext::platformFilters → NO_COVERAGE
3. lambda$platformFilters$0 : Substituted 1 with 0 → NO_COVERAGE
		return (platform) -> true;
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	}
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	/**
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	 * Returns the predicate used to filter OpenCL devices during device discovery.
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	 * 
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	 * <p>Device filtering enables selection of appropriate compute devices based on type, capabilities, memory, and
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	 * performance characteristics. This allows optimization for specific workload requirements and hardware constraints.
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	 * 
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	 * <p>Common filtering criteria:
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	 * <ul>
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	 * <li><strong>Device type</strong>: GPU, CPU, ACCELERATOR, or combinations</li>
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	 * <li><strong>Memory capacity</strong>: Minimum global or local memory requirements</li>
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	 * <li><strong>Compute units</strong>: Minimum parallel processing capability</li>
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	 * <li><strong>OpenCL version</strong>: Required feature support level</li>
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	 * <li><strong>Extensions</strong>: Specific OpenCL extension requirements</li>
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	 * </ul>
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	 * 
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	 * @return the device filtering predicate (default accepts all devices)
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	 */
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	@Value.Default
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	public Predicate<Device> deviceFilters() {
138 3 1. lambda$deviceFilters$1 : replaced boolean return with false for net/bmahe/genetics4j/gpu/spec/GPUEAExecutionContext::lambda$deviceFilters$1 → NO_COVERAGE
2. deviceFilters : replaced return value with null for net/bmahe/genetics4j/gpu/spec/GPUEAExecutionContext::deviceFilters → NO_COVERAGE
3. lambda$deviceFilters$1 : Substituted 1 with 0 → NO_COVERAGE
		return (device) -> true;
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	}
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	/**
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	 * Creates a new builder for constructing GPU EA execution contexts.
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	 * 
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	 * <p>The builder provides a fluent interface for specifying both core EA execution parameters and GPU-specific
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	 * device selection criteria. Type safety is ensured through generic parameterization.
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	 * 
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	 * @param <U> the type of fitness values for the execution context
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	 * @return a new builder instance for creating GPU EA execution contexts
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	 */
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	public static <U extends Comparable<U>> ImmutableGPUEAExecutionContext.Builder<U> builder() {
151 2 1. builder : removed call to net/bmahe/genetics4j/gpu/spec/ImmutableGPUEAExecutionContext::builder → NO_COVERAGE
2. builder : replaced return value with null for net/bmahe/genetics4j/gpu/spec/GPUEAExecutionContext::builder → NO_COVERAGE
		return ImmutableGPUEAExecutionContext.builder();
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	}
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}

Mutations

116

1.1
Location : lambda$platformFilters$0
Killed by : none
replaced boolean return with false for net/bmahe/genetics4j/gpu/spec/GPUEAExecutionContext::lambda$platformFilters$0 → NO_COVERAGE

2.2
Location : platformFilters
Killed by : none
replaced return value with null for net/bmahe/genetics4j/gpu/spec/GPUEAExecutionContext::platformFilters → NO_COVERAGE

3.3
Location : lambda$platformFilters$0
Killed by : none
Substituted 1 with 0 → NO_COVERAGE

138

1.1
Location : lambda$deviceFilters$1
Killed by : none
replaced boolean return with false for net/bmahe/genetics4j/gpu/spec/GPUEAExecutionContext::lambda$deviceFilters$1 → NO_COVERAGE

2.2
Location : deviceFilters
Killed by : none
replaced return value with null for net/bmahe/genetics4j/gpu/spec/GPUEAExecutionContext::deviceFilters → NO_COVERAGE

3.3
Location : lambda$deviceFilters$1
Killed by : none
Substituted 1 with 0 → NO_COVERAGE

151

1.1
Location : builder
Killed by : none
removed call to net/bmahe/genetics4j/gpu/spec/ImmutableGPUEAExecutionContext::builder → NO_COVERAGE

2.2
Location : builder
Killed by : none
replaced return value with null for net/bmahe/genetics4j/gpu/spec/GPUEAExecutionContext::builder → NO_COVERAGE

Active mutators

Tests examined


Report generated by PIT 1.20.3