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1   package net.bmahe.genetics4j.gpu.spec;
2   
3   import java.util.function.Predicate;
4   
5   import org.immutables.value.Value;
6   
7   import net.bmahe.genetics4j.core.spec.AbstractEAExecutionContext;
8   import net.bmahe.genetics4j.gpu.opencl.model.Device;
9   import net.bmahe.genetics4j.gpu.opencl.model.Platform;
10  
11  /**
12   * GPU-specific execution context that extends the core EA framework with OpenCL device selection capabilities.
13   * 
14   * <p>GPUEAExecutionContext extends {@link AbstractEAExecutionContext} to include GPU-specific execution parameters
15   * required for OpenCL device discovery and selection. This context combines traditional EA execution settings
16   * (population size, termination criteria) with GPU-specific device filtering capabilities.
17   * 
18   * <p>Key GPU-specific additions:
19   * <ul>
20   * <li><strong>Platform filtering</strong>: Predicates for selecting appropriate OpenCL platforms</li>
21   * <li><strong>Device filtering</strong>: Predicates for selecting compatible OpenCL devices</li>
22   * <li><strong>Multi-device support</strong>: Automatic discovery and utilization of multiple GPU devices</li>
23   * <li><strong>Hardware abstraction</strong>: Device-agnostic configuration with runtime device selection</li>
24   * </ul>
25   * 
26   * <p>Device selection workflow:
27   * <ol>
28   * <li><strong>Platform discovery</strong>: Enumerate all available OpenCL platforms</li>
29   * <li><strong>Platform filtering</strong>: Apply platform predicates to select compatible platforms</li>
30   * <li><strong>Device enumeration</strong>: Discover devices for each selected platform</li>
31   * <li><strong>Device filtering</strong>: Apply device predicates to select suitable devices</li>
32   * <li><strong>Context creation</strong>: Create OpenCL contexts for selected devices</li>
33   * </ol>
34   * 
35   * <p>Common filtering patterns:
36   * 
37   * <pre>{@code
38   * // Select only GPU devices with sufficient memory
39   * GPUEAExecutionContext<Double> context = GPUEAExecutionContext.<Double>builder()
40   * 		.populationSize(2000)
41   * 		.termination(Generations.of(100))
42   * 
43   * 		// Platform filtering - prefer full OpenCL profiles
44   * 		.platformFilter(platform -> platform.profile() == PlatformProfile.FULL_PROFILE)
45   * 
46   * 		// Device filtering - GPU devices with at least 2GB memory
47   * 		.deviceFilter(device -> device.type() == DeviceType.GPU && device.globalMemSize() >= 2L * 1024 * 1024 * 1024)
48   * 
49   * 		.build();
50   * 
51   * // Select any available compute device (GPUs or CPUs)
52   * GPUEAExecutionContext<Double> flexibleContext = GPUEAExecutionContext.<Double>builder()
53   * 		.populationSize(1000)
54   * 		.termination(FitnessTarget.of(0.95))
55   * 
56   * 		// Accept any platform
57   * 		.platformFilter(platform -> true)
58   * 
59   * 		// Prefer GPUs but accept CPUs as fallback
60   * 		.deviceFilter(device -> device.type() == DeviceType.GPU || device.type() == DeviceType.CPU)
61   * 
62   * 		.build();
63   * }</pre>
64   * 
65   * <p>Performance optimization through device selection:
66   * <ul>
67   * <li><strong>Compute capability</strong>: Filter devices by OpenCL version and feature support</li>
68   * <li><strong>Memory capacity</strong>: Ensure devices have sufficient memory for population size</li>
69   * <li><strong>Compute units</strong>: Prefer devices with more parallel processing units</li>
70   * <li><strong>Memory bandwidth</strong>: Select devices optimized for data-intensive operations</li>
71   * </ul>
72   * 
73   * <p>Multi-device strategies:
74   * <ul>
75   * <li><strong>Load balancing</strong>: Automatic population distribution across selected devices</li>
76   * <li><strong>Heterogeneous computing</strong>: Utilize both GPU and CPU devices simultaneously</li>
77   * <li><strong>Fault tolerance</strong>: Graceful degradation when devices become unavailable</li>
78   * <li><strong>Resource optimization</strong>: Efficient utilization of available compute resources</li>
79   * </ul>
80   * 
81   * <p>Default behavior:
82   * <ul>
83   * <li><strong>Platform acceptance</strong>: All platforms accepted by default</li>
84   * <li><strong>Device acceptance</strong>: All devices accepted by default</li>
85   * <li><strong>Discovery process</strong>: Automatic enumeration of available hardware</li>
86   * <li><strong>Validation</strong>: Runtime validation ensures at least one device is selected</li>
87   * </ul>
88   * 
89   * @param <T> the type of fitness values used in the evolutionary algorithm
90   * @see AbstractEAExecutionContext
91   * @see Platform
92   * @see Device
93   * @see net.bmahe.genetics4j.gpu.GPUFitnessEvaluator
94   */
95  @Value.Immutable
96  public abstract class GPUEAExecutionContext<T extends Comparable<T>> extends AbstractEAExecutionContext<T> {
97  
98  	/**
99  	 * Returns the predicate used to filter OpenCL platforms during device discovery.
100 	 * 
101 	 * <p>Platform filtering allows selective use of OpenCL platforms based on vendor, version, profile, or other
102 	 * platform characteristics. This enables optimization for specific hardware configurations or requirements.
103 	 * 
104 	 * <p>Common filtering criteria:
105 	 * <ul>
106 	 * <li><strong>Profile support</strong>: Filter by FULL_PROFILE vs EMBEDDED_PROFILE</li>
107 	 * <li><strong>Vendor preference</strong>: Select platforms from specific vendors</li>
108 	 * <li><strong>Version requirements</strong>: Ensure minimum OpenCL version support</li>
109 	 * <li><strong>Extension support</strong>: Filter platforms with required extensions</li>
110 	 * </ul>
111 	 * 
112 	 * @return the platform filtering predicate (default accepts all platforms)
113 	 */
114 	@Value.Default
115 	public Predicate<Platform> platformFilters() {
116 		return platform -> true;
117 	}
118 
119 	/**
120 	 * Returns the predicate used to filter OpenCL devices during device discovery.
121 	 * 
122 	 * <p>Device filtering enables selection of appropriate compute devices based on type, capabilities, memory, and
123 	 * performance characteristics. This allows optimization for specific workload requirements and hardware constraints.
124 	 * 
125 	 * <p>Common filtering criteria:
126 	 * <ul>
127 	 * <li><strong>Device type</strong>: GPU, CPU, ACCELERATOR, or combinations</li>
128 	 * <li><strong>Memory capacity</strong>: Minimum global or local memory requirements</li>
129 	 * <li><strong>Compute units</strong>: Minimum parallel processing capability</li>
130 	 * <li><strong>OpenCL version</strong>: Required feature support level</li>
131 	 * <li><strong>Extensions</strong>: Specific OpenCL extension requirements</li>
132 	 * </ul>
133 	 * 
134 	 * @return the device filtering predicate (default accepts all devices)
135 	 */
136 	@Value.Default
137 	public Predicate<Device> deviceFilters() {
138 		return device -> true;
139 	}
140 
141 	/**
142 	 * Creates a new builder for constructing GPU EA execution contexts.
143 	 * 
144 	 * <p>The builder provides a fluent interface for specifying both core EA execution parameters and GPU-specific
145 	 * device selection criteria. Type safety is ensured through generic parameterization.
146 	 * 
147 	 * @param <U> the type of fitness values for the execution context
148 	 * @return a new builder instance for creating GPU EA execution contexts
149 	 */
150 	public static <U extends Comparable<U>> ImmutableGPUEAExecutionContext.Builder<U> builder() {
151 		return ImmutableGPUEAExecutionContext.builder();
152 	}
153 }